List of works
Conference presentation
Application of virtual reality in a higher education online classroom
Date presented 03/2023
SITE2023
Society for Information Technology & Teacher Education (SITE), 03/2023, New Orleans, LA
Virtual reality (VR) is an evolving emergent technology that recently gained growing interest and has gradually been utilized into teaching and learning processes for educational purposes. VR has great potential to enhance student engagement and learning in a more interactive and authentic manner. However, mass adoption for the teaching-learning process has not yet occurred and integrating VR technology into higher education classrooms is still at an infant stage. Moreover, research on providing a comprehensive guide for designing a high-quality engaging learning environment integrating VR, specifically in an online learning environment, is scant. This presentation will share how VR technology was integrated into a higher education online course to provide students with the opportunity to design and develop a VR learning experience addressing a specific learning outcome that was also assessed within the VR environment.
Conference presentation
Date presented 01/2023
Science Education Elevated! 2023 ASTE International Conference , 01/11/2023–01/14/2023, Salt Lake City, Utah, USA
This study explored mixed-reality simulations in online platforms focused on questioning and discussion skills of preservice,elementary science teachers. An experiential deliberate practice approach resulted in improved skill competencies of participants. Methods and research fndings from this mixed-methods study will be presented.
Conference presentation
Date presented 11/08/2022
2022 Proceedings from MSERA Annual Meeting Little Rock, Arkansas 50th Anniversary Celebration
Mid-South Educational Research Association (MSERA) Annual Meeting, 11/08/2022, Little Rock, AR
Background: Adequately preparing teachers for the demands of the classroom requires a clinical, skill based approached (Walkoe & Levin, 2018) with experiential deliberate practice (Pecore et. al., 2022). Obstacles to providing a clinical, skill-based approach, which include limited instructional activities, pedagogies, and repeated practice (Peercy & Troyan, 2017), can be addressed using mixed reality simulations that are skill based (Klassen et al., 2021). More importantly, focused formative feedback on direct skill development can be impactful in a focused mixed reality simulation experience. McDonald et al. (2014) and Davis et al. (2017) showed the benefits of practice opportunities that include feedback on skill development Additionally, feedback providing direction on skill improvement and appraising learners of progress (Kluger & DeNisi, 1996; Brookhart, 2017) advances growth (Natriello, 1987; Crooks, 1988; Black & Wiliam, 1998). The framework for investigating this study on characteristics of feedback relied mainly on Hattie and Timperley’s (2007) feedback categories of task, process, self-regulation, and self. Other feedback models to inform this study include Van den Bergh et al (2014) five categories of feedback, Brookhart’s (2017) description of feedback as comments, and Page et. al’s (2020) 10 elements of feedback. The research question guiding this work asked what characteristics of written feedback are helpful with skill development?
Methods: Using a naturalistic inquiry approach, this study examined written feedback provided to 20 preservice elementary education majors that volunteered to participate in a mixed reality simulation experience During the three-week experience, each participant practiced the skill of questioning by facilitating a class discussion on the water cycle with five avatars. Each participate completed three cycles of mixed reality simulations receiving mentor feedback throughout the process. Data collection consisted of mentor written feedback, participant iterative questioning, and mentor interview. Data analysis entailed an initial coding of written feedback as task oriented, process oriented, self-regulation, and self. Subcategories were identified from the works of Van den Bergh et al (2014), and Page et. al. (2020) and Chan & Luo (2021). These were then organized to further define the initial four categories. Overlaps were collapsed into a single subcategory where appropriate.
Preliminary Findings and Conclusions: Preliminary findings revealed that initial mentor feedback related primarily to task oriented feedback (i.e. “most of your questions were lower level meaning they had one correct response determined in advance”). As participants progressed through subsequent mixed reality simulations, mentor feedback became more process focused (i.e. “make sure you are asking students to explain their thinking and respond to other students.”) Self related feedback, encouragement from the mentor, consistently served to start all written feedback (i.e. “great job for your first lesson. I know it can be intimidating and awkward, but you did push through.”) Mentor feedback was determined to be a main factor in over 80% of the participants improving in questioning skill. This study provides insight into the characteristics of feedback that assist with advancing skill development growth of preservice teachers during a focused mixed reality simulation experience.
Conference presentation
Date presented 10/2022
2022 AECT International Convention: Impacting Student Learning, 10/24/2022–10/28/2022, Las Vegas, Nevada
Conference presentation
Virtual deliberate practice platform for pre-service teachers’ skill development
Date presented 2021
AECT 2021 International Convention: Homecoming (Homestaying): A Return to Learning through Innovation, 11/02/2021–11/06/2021, Chicago, Illinois, USA