Game Development Environment to Teach Computer Science Concepts
Lakshmi Prayaga
University of West Florida Libraries
Doctor of Education (EDD), University of West Florida
2007
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Abstract
The purpose of this experiment was to test the implementation of using a game development environment (GDE) as an instructional strategy to teach introductory computer science programming concepts. This empirical study was conducted during 1 semester with approximately 100 participants. The 2 surveys used for the study were (a) the course interest survey (CIS) and (b) the instructional materials motivation survey (IMMS), both developed by Keller in 1993. The CIS and IMMS instruments measure student motivational levels in the course. A quasi-experimental research design was used to examine the effects of the GDE on student motivation and performance when learning introductory computer science concepts. An ANOVA was performed to measure the difference between the mean test scores of the control group and those of the treatment group. Student motivation was addressed by comparing the scores generated in the CIS and IMMS surveys for the groups with a MANOVA statistical test. The results indicated that student motivational levels were significantly higher for students in the treatment group compared to the students in the control group.
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Game Development Environment to Teach Computer Science Concepts