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Linguistic Geometry: A Gaming Approach to Training Combat Strategies
Conference proceeding   Peer reviewed

Linguistic Geometry: A Gaming Approach to Training Combat Strategies

Steven J. Kass, Brittany Bjorklund, Donald Harrison, Michael Castaneda, Vladimir Yakhnis, Boris Stilman and Oleg Umanskiy
Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Vol.50(20), pp.2250-2254
Human Factors and Ergonomics Society Annual Meeting (2006)
10/2006

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Abstract

Linguistic Geometry (LG) is a mathematical theory that captures the decision making processes similar to those of the great chess masters. In the current demonstration LG is applied to a military combat game that allows users to test their strategies against an intelligent simulated force while receiving feedback regarding the accomplishment of the task and amount of resources spent. Additionally, a usability study was conducted on LG-based software (LG-PROTECTOR) indicating that the software was easy to learn and remember and has an interface conducive to training. The next generation of LG software (LG-EXPERT) is currently under development to provide increased capabilities that will help train users to “Think Like A Commander” as they practice rules of engagement and learn effective courses of action. Additional training implications are discussed.

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