ICAI 2016 : proceedings of the 2016 International Conference on Artificial Intelligence
International Conference on Artificial Intelligence, ICAI 2009 : WORLDCOMP'09, 18th (Las Vegas, NV, USA, 07/25/2016–07/28/2016)
01/01/2016
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Abstract
Video games are becoming more computationally complex. This requires video game designers to carefully allocate resources in order to achieve desired performance. This paper describes the development of a new alternative to traditional A* that decreases the time to find a path in three-dimensional environments. We developed a system using Unity 5.1 that allowed us to run multiple search algorithms on different environments. These tests allowed us to find the strengths and weaknesses of the variations of traditional A*. After analyzing these strengths, we defined a new alternative algorithm named Dynamically Weighted BDBOP that performed faster than A* search in our experiments. Using this search, video game developers can focus the limited resources on more complex tasks.
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Title
A Faster Alternative to Traditional A* Search
Publication Details
ICAI 2016 : proceedings of the 2016 International Conference on Artificial Intelligence
Resource Type
Conference proceeding
Conference
International Conference on Artificial Intelligence, ICAI 2009 : WORLDCOMP'09, 18th (Las Vegas, NV, USA, 07/25/2016–07/28/2016)