Logo image
Engaging K-8 learners in engineering through extended reality technologies: Possibilities and contraints
Book chapter

Engaging K-8 learners in engineering through extended reality technologies: Possibilities and contraints

J. Trumble, A. Fegely, T. Cherner and John L. Pecore
Engineering Ingenuity: Engineering Instruction for High-Ability Learners in K-8 Classrooms (2nd ed.)
Routledge
2025

Metrics

1 Record Views

Abstract

extended reality immersive environments primary education Education Engineering Instructional Technology
How can extended reality technologies intersect with the engineering design process to support K–8 high-ability learners? In this chapter, we provide a brief history of extended reality technologies. Then, we explore how immersive environments can support the engineering design process by merging physical and virtual spaces. We describe the possibilities and constraints of extended reality technologies while highlighting student-driven asset creation and content development in augmented, virtual, and mixed reality. Finally, we share examples and strategies to support educators as they challenge high-ability learners in extended reality environments.

Details

Logo image